SWE1/RFM push button ball plunger

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tanthony
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SWE1/RFM push button ball plunger

Post by tanthony » Wed Mar 19, 2008 4:54 pm

Make SWE1 to have the option of using the RFM push button ball plunger vs. the manual one.

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Chuck
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Post by Chuck » Wed Mar 19, 2008 6:21 pm

We have actually discussed this issue and have some ideas we need to test.

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sellenoff
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Re: SWE1/RFM push button ball plunger

Post by sellenoff » Wed Mar 19, 2008 7:26 pm

tanthony wrote:Make SWE1 to have the option of using the RFM push button ball plunger vs. the manual one.
If you are saying have Star Wars use the RFM button, it cannot work. There's no solenoid to kick the ball onto the field..

However there's a similar idea for RFM that we are planning.

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Post by FatTony » Thu Mar 20, 2008 12:34 am

I saw a cool mod done to the Manual plunger on a SW:EP1 which a launch button was modded into the Manual plunger housing. The RFM playfield had to be modded with one of the autolaunch mechs from a stern pinball (Like ONE from TSPP) so you could choose to manually plunge the RFM or Press the button and launch the ball. It made swapping PFS extra fast since he didn't have to swich plunger/button.

If I ever get a SW:Ep1 PF I might just do this.

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sellenoff
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Post by sellenoff » Thu Mar 20, 2008 12:38 am

FatTony wrote:I saw a cool mod done to the Manual plunger on a SW:EP1 which a launch button was modded into the Manual plunger housing. The RFM playfield had to be modded with one of the autolaunch mechs from a stern pinball (Like ONE from TSPP) so you could choose to manually plunge the RFM or Press the button and launch the ball. It made swapping PFS extra fast since he didn't have to swich plunger/button.

If I ever get a SW:Ep1 PF I might just do this.
Yes I've seen it, great idea, but I also hate it. :)

The "similar idea" mentioned above is to allow RFM to no longer need the launch button, and instead press both action buttons to launch the ball. Of course the feature can be turned off for purists.

The idea being though, for swappers, just keep the plunger of SWE1 installed, so you never need the RFM button, thus you never need to swap the stupid thing.

We've not tried this out to see if it works in practice as it does in theory, but I believe it will..

So it means, a game swap will take only as long as it takes to pull the playfield, which is as fast as we can possibly make it.

-Steve

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Post by FatTony » Thu Mar 20, 2008 12:49 am

I like the idea of using the action buttons to launch the ball. I would use this feature.

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sellenoff
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Post by sellenoff » Thu Mar 20, 2008 12:52 am

FatTony wrote:I like the idea of using the action buttons to launch the ball. I would use this feature.
Yeah, from the moment I thought of the idea, and everytime I launch the ball since then, I think jeez, I hate having to take my hands off the flipper to launch the ball, I gotta get that feature coded up.. ;)

Also, a big plus, that I literally just thought of, is that my kids who are still very small, don't get the concept of having to launch the ball, they just love to flip the flippers, so it'd be great for them too.

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Post by Kenbo » Thu Mar 20, 2008 8:48 am

sellenoff wrote:Yeah, from the moment I thought of the idea, and everytime I launch the ball since then, I think jeez, I hate having to take my hands off the flipper to launch the ball, I gotta get that feature coded up.. ;)
You could always just make the game play itself, grab a beer, and sit back and watch :D

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sellenoff
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Post by sellenoff » Thu Mar 20, 2008 12:47 pm

Kenbo wrote:
sellenoff wrote:Yeah, from the moment I thought of the idea, and everytime I launch the ball since then, I think jeez, I hate having to take my hands off the flipper to launch the ball, I gotta get that feature coded up.. ;)
You could always just make the game play itself, grab a beer, and sit back and watch :D
LOL!!!

Actually, I saw a video somewhere on the net of some guys who wrote logic to get a pinball to play itself, it was pretty amazing actually..

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