http://www.chucksarcade.com/pb2kgp.wmv
Showing gameplay from the latest build.
Enjoy
NEW VIDEO 3-8-08
I never noticed a frame rate issue while the ball hit the pops. I honestly never paid a ton of attention the video until I started working on this. I will tell you that the way the machine draws the screen is new code and shouldn't suffer any slowdown by things occurring in the game. I've seen Paris in peril about a thousand times now and in the last month really noticed the quality of the parachuting aliens animation was a lot better. When the aliens stand there with their guns they also move very smoothly.JB wrote:Wow. It's so nice to see it not stutter the video framerate when the ball is in the pop bumpers!
Very encouraging, guys; keep up the good work.
-JB
Our original goal was to match the quality of the original computer. In trying to optimize things we actually overshot the mark and have really made a number of improvements. I'm extremely happy with our codebase now and I'm pretty sure you will be too
Re: NEW VIDEO 3-8-08
It's great to see the emulation working so well! I'm not as familiar with RFM so I can't comment on whether it looks 'better' but it looks GREAT!
Thanks for posting the video!
Re: NEW VIDEO 3-8-08
Great vid! The system seems to be really good.
Would be nice to see a head on video( split screen) of the Stock Computer Graphics vs the Nucore Graphics so that you can really demonstrate the improvements that you have made.
Would be nice to see a head on video( split screen) of the Stock Computer Graphics vs the Nucore Graphics so that you can really demonstrate the improvements that you have made.
Re: NEW VIDEO 3-8-08
Good idea. I might try to do that soon. I wish HD cameras weren't so damn expensive :pEddie wrote:Great vid! The system seems to be really good.
Would be nice to see a head on video( split screen) of the Stock Computer Graphics vs the Nucore Graphics so that you can really demonstrate the improvements that you have made.